February 2012
8 posts
Feb 20th
1,140 notes
3 tags
GamesNetwork Must Be Destroyed
The email list known as GamesNetwork is the primary discussion list for games research in the English language. It must also now be abandoned and destroyed. It only has one good purpose - It collects CFPs, which are benign. Aside from that, it then has two major forms of conversation. 1) The bibliography search. A tourist will emerge with a singularly woolly topic and ask that the collective...
Feb 19th
7 notes
Feb 11th
3,362 notes
Feb 9th
1,924 notes
Feb 6th
711 notes
Feb 5th
1,192 notes
Feb 2nd
372 notes
Feb 1st
10,093 notes
January 2012
23 posts
Jan 23rd
210 notes
Jan 23rd
1,022 notes
Jan 22nd
1,947 notes
Jan 22nd
107 notes
Jan 20th
54 notes
Jan 17th
13 notes
Jan 17th
6 notes
Jan 17th
580 notes
Jan 17th
36 notes
Jan 17th
181 notes
Jan 15th
218 notes
Jan 15th
60 notes
Jan 12th
1,061 notes
Jan 11th
141 notes
Jan 9th
5,226 notes
Jan 5th
Fuck Ron Paul
This is the famous PaulBomb, making the rounds. Ron Paul policies: Ron Paul wants to define life as starting at conception, build a fence along the US-Mexico border, prevent the Supreme Court from hearing cases on the Establishment Clause or the right to privacy, permitting the return of sodomy laws and the like (a bill which he has repeatedly re-introduced), pull out of the UN, disband...
Jan 4th
Jan 4th
2,644 notes
Jan 4th
1,290 notes
2 tags
The Orthodoxy Within Game Studies
The game studies instinct to magically and imperially overrule game design needs and realities is facing more and more resistance. One thing that’s emerged in the last few years is a focus on how systems of all kinds produce meaning. It remains a positive development because game studies has travelled a long way without paying systems much respect. It might seem staid sometimes because it...
Jan 4th
5 notes
2 tags
Thoughts on Play Time (1967)
Some thoughts triggered about Play Time by a recent article on videogames by Miguel Sicart. I won’t be responding to the article’s main points but I wanted to touch on its reading of this important film. One quote from Sicart: The actors appear, following straight lines, turning with sharp 90 degrees angles, respecting what the architecture tells them to do. Slowly, though, things...
Jan 3rd
2 notes
Jan 3rd
Jan 3rd
December 2011
32 posts
Dec 21st
518 notes
Dec 21st
1,534 notes
Dec 21st
128 notes
Dec 18th
5,003 notes
Dec 17th
121 notes
Dec 17th
72 notes
Dec 17th
8,823 notes
Dec 17th
898 notes
Dec 17th
23 notes
Dec 11th
3,015 notes
Dec 10th
1,408 notes
Dec 10th
3 notes
Dec 10th
65 notes
Dec 10th
1,827 notes
Dec 9th
48,578 notes
Dec 9th
2,072 notes
Dec 7th
593 notes
Dec 7th
6 notes
Dec 7th
8 notes